Question Boomerang

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Question Boomerang
Contributors Christian Köppe, Joost Schalken-Pinkster
Last modification June 6, 2017
Source Köppe and Schalken-Pinkster (2013)[1][2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Send a question back to the students like a boomerang. Let them try to answer it themselves as group or to think of possible answers. Do this repeatedly until they found the answer themselves or the question requires the introduction of new material.[1][2]

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References

  1. 1.0 1.1 Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013) (p. 23). The Hillside Group.
  2. 2.0 2.1 Also mentioned in Köppe, C., Portier, M., Bakker, R., & Hoppenbrouwers, S. (in press 2015). Lecture Design Patterns: More Interactivity Improvement Patterns. In Proceedings of the 22nd Conference on Pattern Languages of Programs (PLoP 2015). New York:ACM.