Difference between revisions of "Simulation Games"
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{{Infobox_designpattern | {{Infobox_designpattern | ||
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= | |contributor= [[Dana L. Anthony]] | ||
|source= Anthony (1996)<ref name="Anthony1996">Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..</ref> | |source= Anthony (1996)<ref name="Anthony1996">Anthony, D. L. (1996). [http://ianchaiwriting.50megs.com/classroom-ed.html Patterns for classroom education.] In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..</ref> | ||
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | |dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma --> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | ||
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==Related patterns== | ==Related patterns== | ||
Related to {{Patternlink|Role Play}}<ref name="Bergin2012">Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.</ref>. | Related to {{Patternlink|Role Play}}<ref name="Bergin2012">Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). ''Pedagogical patterns: advice for educators.'' Joseph Bergin Software Tools.</ref>. | ||
==Example== | ==Example== | ||
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<references/> | <references/> | ||
[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category: Patterns for Classroom Education]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Latest revision as of 12:18, 16 May 2017
Simulation Games | |
Contributors | Dana L. Anthony |
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Last modification | May 16, 2017 |
Source | Anthony (1996)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
The simulation of a complex activity helps better with understanding of the underlying (tricky) concepts than a simple explanation would and additionally offers an opportunity for interaction. Only applicable in small groups and/or with good preparation[1].
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ 1.0 1.1 Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..
- ↑ Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.