Difference between revisions of "Abductive Mission"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 10:11, 3 May 2017


Abductive Mission
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification May 3, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

If you only think about what to teach, the project will be less attractive and meaningful. Develop the challenging mission that related to our society. That will encourage learners to participate in the project.[1]

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.