Difference between revisions of "Checkpoints"

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It is hard to synchronize participants' experiences in a non-linear MOOC where interaction between participants is important to its success because participants approach the activities in a different pace or order and sometimes they go into independent explorations outside of the MOOC activities.  Create regular "checkpoints" which offer participants some breathing space to help synchronize the course flow or pace and catch up on the socal vibe and notice recent highlights<ref name="Mor2015"/><ref name="Mornd"/>.
Create regular "checkpoints" in social, non-linear MOOCs where participants approach activities in a different pace in order to help synchronize the course flow, catch up on social vibe and notice recent highlights.<ref name="Mor2015"/><ref name="Mornd"/>.


==Context==
==Context==

Revision as of 11:31, 21 June 2016


Checkpoints
Contributors
Last modification June 21, 2016
Source Mor and Warburton (2015)[1]; Mor and Warburton (n.d.)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Create regular "checkpoints" in social, non-linear MOOCs where participants approach activities in a different pace in order to help synchronize the course flow, catch up on social vibe and notice recent highlights.[1][2].

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References

  1. 1.0 1.1 Mor, Y. & Warburton, S. (2015). Practical Patterns for Active and Collaborative MOOCs: Checkpoints, FishBowl and See Do Share. eLearning Papers (42).
  2. 2.0 2.1 Mor, Y., & Warburton, S. (n.d.). Design patterns-MOOC Design Patterns. Retrieved from http://www.moocdesign.cde.london.ac.uk/outputs/patterns June 7, 2016.