Difference between revisions of "Design Your Learning/OG"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011'' (p. 29). ACM: New York.</ref>
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). New York:ACM.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
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Also Known As: {{Patternlink|Learning Design}}<ref>Iba, T., & Miyake, T. (2010). [http://dl.acm.org/citation.cfm?doid=2371736.2371742 Learning Patterns: a pattern language for creative learning II]. In ''Proceedings of the 1st Asian Conference on Pattern Languages of Programs'' (p. 4). ACM:New York.</ref>
Also Known As: {{Patternlink|Learning Design}}<ref>Iba, T., & Miyake, T. (2010). [http://dl.acm.org/citation.cfm?doid=2371736.2371742 Learning Patterns: a pattern language for creative learning II]. In ''Proceedings of the 1st Asian Conference on Pattern Languages of Programs'' (p. 4). New York:ACM.</ref>




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<references/>


[[Category:Design_patterns]] [[Category:Full_Pattern]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Full_Pattern]] [[Category:Creative Education Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 12:57, 17 May 2017


Design Your Learning
Contributors Takashi Iba, Mami Sakamoto
Last modification May 17, 2017
Source Iba & Sakamoto (2011)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Also Known As: Learning Design (Learning Design)[2]


The Learning Patterns help you improve your way of learning, and help you build an active community of learners.
Learning Design-OG.png

“Design is not just what it looks like and feels like. Design is how it works.” — Steve Jobs

“The limits of my language mean the limits of my world.” — Ludwig Wittgenstein

“It is not knowledge, but the means of gaining knowledge which I have to teach.” — Thomas Arnold


***


You’ve recognized that continual learning is an essential activity in a complex and fluid society.


▼In this context


It is not easy to learn how to learn.

• There are several ways of learning.
• It is unrealistic to try many ways of learning because time is limited.
• It is quite difficult even for experts to explain their tacit knowledge.


▼Therefore


Learn the way of learning from the Learning Patterns, which help you achieve good methods for learning.

• Read through all patterns to understand what the Learning Patterns are like, especially the first half of each pattern, namely a pattern name, an introductory sentence and illustration, and quotes.
• Read the detail of each pattern in which you are interested. In the second half of each pattern, there are descriptions about a context, a problem, forces (difficulties why the problem is hard to solve), a solution, and actions (how to solve problems in practice).
• Read the patterns in order to recognize the problem that may easily occur in the context where you are.
• When you face a problem in learning, find the corresponding patterns to find the solution to it.
• When you talk about the way of learning, use the pattern name of the Learning Patterns as the term of a common language for learning.


References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.
  2. Iba, T., & Miyake, T. (2010). Learning Patterns: a pattern language for creative learning II. In Proceedings of the 1st Asian Conference on Pattern Languages of Programs (p. 4). New York:ACM.