Difference between revisions of "Games"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 13:41, 4 May 2017


Games
Contributors Astrid Fricke, Markus Völter
Last modification May 4, 2017
Source Fricke and Völter (2000)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

To help enhance Personal Communication, consider playing games in the group. The games should emphasize achieving things together[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Fricke, A., & Völter, M. (2000). SEMINARS: A Pedagogical Pattern Language about teaching seminars effectively. In Proceedings of the 5th European Conference on Pattern Languages of Programs, EuroPLoP 2000 (pp. 87-128). New York:ACM.