Games

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Games
Contributors
Last modification July 29, 2016
Source Fricke and Völter (2000)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

To help enhance Personal Communication, consider playing games in the group. The games should emphasize achieving things together[1].

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Example

References

  1. 1.0 1.1 Fricke, A., & Völter, M. (2000). SEMINARS: A Pedagogical Pattern Language about teaching seminars effectively. In Proceedings of the 5th European Conference on Pattern Languages of Programs, EuroPLoP 2000 (pp. 87-128). New York:ACM.