Difference between revisions of "General Concepts First"
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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 13:41, 4 May 2017
General Concepts First | |
Contributors | Astrid Fricke, Markus Völter |
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Last modification | May 4, 2017 |
Source | Fricke and Völter (2000)[1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
Start with teaching the general concepts, so that students can remember new, more detailed topics taught later more easy as they can associate these topics with the previously learned general concepts. In some cases it’s better to start with concrete examples[1].
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Similarities with Abstraction Gravity-From High to Low and Early Bird.
Example
References
- ↑ 1.0 1.1 Fricke, A., & Völter, M. (2000). SEMINARS: A Pedagogical Pattern Language about teaching seminars effectively. In Proceedings of the 5th European Conference on Pattern Languages of Programs, EuroPLoP 2000 (pp. 87-128). New York:ACM.