Difference between revisions of "Generative Participant"
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Sfrancisco (talk | contribs) (Created patlet for pattern) |
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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | |image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) --> | ||
|contributor= <!-- List of contributors separated by a " , "comma. This is optional so you can remove this field if there are no contributors --> | |contributor= <!-- List of contributors separated by a " , "comma. This is optional so you can remove this field if there are no contributors --> | ||
|source= Iba | |source= Iba, Ichikawa, Sakamoto & Yamazaki (2011)<ref>Iba, T., Ichikawa, C., Sakamoto, M., & Yamazaki, T. (2011). [http://dl.acm.org/citation.cfm?id=2579165 Pedagogical patterns for creative learning]. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 28). ACM:New York.</ref>; Harashima, Kubota & Iba (2014)<ref name="Harashima">Mentioned in Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs'', EuroPLoP 2014 (p. 7). ACM:New York.</ref> | ||
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | |domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) --> | ||
|stakeholders= <!-- List of stakeholders separated by a " , "comma --> | |stakeholders= <!-- List of stakeholders separated by a " , "comma --> | ||
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}} | }} | ||
It is difficult to foster learners' creativity only by teaching a static knowledge. Participate in the creative project and join in the process of creating. You should make the whole process more creative. | |||
[[File:Generative Participant-OG.png|center|400px]] | |||
It is difficult to foster learners' creativity only by teaching a static knowledge. Participate in the creative project and join in the process of creating. You should make the whole process more creative. | |||
==Context== | ==Context== |
Revision as of 11:02, 10 February 2017
Generative Participant | |
Contributors | |
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Last modification | February 10, 2017 |
Source | Iba, Ichikawa, Sakamoto & Yamazaki (2011)[1]; Harashima, Kubota & Iba (2014)[2] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
It is difficult to foster learners' creativity only by teaching a static knowledge. Participate in the creative project and join in the process of creating. You should make the whole process more creative.
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Example
References
- ↑ Iba, T., Ichikawa, C., Sakamoto, M., & Yamazaki, T. (2011). Pedagogical patterns for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 28). ACM:New York.
- ↑ Mentioned in Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.