Generative Participant

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Generative Participant
Contributors
Last modification October 4, 2016
Source Iba et al. (2011)[1].[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

It is difficult to foster learners' creativity only by teaching a static knowledge. Participate in the creative project and join in the process of creating. You should make the whole process more creative.[1][2]

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Example

References

  1. 1.0 1.1 Iba, T., Ichikawa, C., Sakamoto, M., & Yamazaki, T. (2011). Pedagogical patterns for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 28). ACM:New York.
  2. 2.0 2.1 Mentioned in Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.