Difference between revisions of "Integrated F2F and Online Activities"
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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> | [[Category:Design_patterns]] [[Category:Patlet]] [[Category:Design Patterns for Teachers and Educational System Designers]] [[Category:Traditional Classroom]] [[Category:Online Learning System]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] --> |
Revision as of 14:58, 15 May 2017
Integrated F2F and Online Activities | |
Contributors | Sonia Bartoluzzi, Peter Goodyear |
---|---|
Last modification | May 15, 2017 |
Source | WP3 TELL Project (2005). [1] |
Pattern formats | OPR Alexandrian |
Usability | |
Learning domain | |
Stakeholders |
If you have online activities too, integrate them with the face-to-face activities so that they accompany and complement each other and support students’ learning best.[1]
Context
Problem
Forces
Solution
Consequences
Benefits
Liabilities
Evidence
Literature
Discussion
Data
Applied evaluation
Related patterns
Related to Suitable Content Selection and Suitable Delivery Form Selection[2].
Example
References
- ↑ 1.0 1.1 Design patterns for teachers and educational (system) designers. (2005). Pattern book Output of WP3 TELL project.
- ↑ Köppe, C., & Schalken-Pinkster, J. (2015). Lecture design patterns: laying the foundation. In Proceedings of the 18th European Conference on Pattern Languages of Program, EuroPLoP 2013 (p. 4). New York:ACM.