Difference between revisions of "Learning Design"

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{{Infobox_designpattern
{{Infobox_designpattern
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Takashi Iba]]
|contributor= [[Takashi Iba]], [[Toko Miyake]]
|source= Iba & Miyake (2010)<ref>Pattern published in Iba, T., & Miyake, T. (2010). [http://dl.acm.org/citation.cfm?doid=2371736.2371742 Learning Patterns: a pattern language for creative learning II]. In ''Proceedings of the 1st Asian Conference on Pattern Languages of Programs'' (p. 4). ACM:New York.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>
|source= Iba & Miyake (2010)<ref>Pattern published in Iba, T., & Miyake, T. (2010). [http://dl.acm.org/citation.cfm?doid=2371736.2371742 Learning Patterns: a pattern language for creative learning II]. In ''Proceedings of the 1st Asian Conference on Pattern Languages of Programs'' (p. 4). ACM:New York.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->

Revision as of 12:39, 16 February 2017


Learning Design
Contributors Takashi Iba, Toko Miyake
Last modification February 16, 2017
Source Iba & Miyake (2010)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Also Known As: Design Your Learning[3]

Learning Design-OG.png


[P] In complex and liquid society, it is inevitable to think how to learn.

[S] Learn the ‘knack’ of learning from the experienced learners, and design your way of learning based on them.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Pattern published in Iba, T., & Miyake, T. (2010). Learning Patterns: a pattern language for creative learning II. In Proceedings of the 1st Asian Conference on Pattern Languages of Programs (p. 4). ACM:New York.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.
  3. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 29). ACM: New York.