Difference between revisions of "Make It Their Problem"

From Open Pattern Repository for Online Learning Systems
Jump to navigation Jump to search
(Added category)
(Added category)
Line 5: Line 5:
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Axel Schmolitzky]]
|contributor= [[Axel Schmolitzky]]
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs, EuroPLoP 2007.'' Irsee, Germany.</ref>
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007).'' Irsee, Germany.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
Line 57: Line 57:


==Related patterns==
==Related patterns==
Related to {{Patternlink|Remote Hand}}<ref name="Köppe2013a">Köppe, C., & Schalken-Pinkster, J. (2013). [http://dl.acm.org/citation.cfm?id=2725697 Lecture design patterns: improving interactivity]. In Proceedings of the 20th Conference on Pattern Languages of Programs (p. 23). The Hillside Group.</ref>
Related to {{Patternlink|Remote Hand}}<ref name="Köppe2013a">Köppe, C., & Schalken-Pinkster, J. (2013). [http://dl.acm.org/citation.cfm?id=2725697 Lecture design patterns: improving interactivity]. In ''Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013)'' (p. 23). The Hillside Group.</ref>




Line 66: Line 66:
<references/>
<references/>


[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category:Patterns for Teaching Software in Classroom]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 08:54, 16 May 2017


Make It Their Problem
Contributors Axel Schmolitzky
Last modification May 16, 2017
Source Schmolitzky (2007)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

In order to get to know a live running system, have the students solve a problem, agree on a solution and then let them direct you to realize the solution using a single presentation computer connected to a projector[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Related to Remote Hand[2]


Example

References

  1. 1.0 1.1 Schmolitzky, A. (2007). Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007). Irsee, Germany.
  2. Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013) (p. 23). The Hillside Group.