Difference between revisions of "Make It Their Problem"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Axel Schmolitzky]]
|contributor= [[Axel Schmolitzky]]
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007).'' Irsee, Germany.</ref>
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. (2007). [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007).'' New York:ACM.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->

Latest revision as of 21:24, 5 June 2017


Make It Their Problem
Contributors Axel Schmolitzky
Last modification June 5, 2017
Source Schmolitzky (2007)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

In order to get to know a live running system, have the students solve a problem, agree on a solution and then let them direct you to realize the solution using a single presentation computer connected to a projector[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Related to Remote Hand[2]


Example

References

  1. 1.0 1.1 Schmolitzky, A. (2007). Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007). New York:ACM.
  2. Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013) (p. 23). The Hillside Group.