Make It Their Problem

From Open Pattern Repository for Online Learning Systems
Revision as of 08:54, 16 May 2017 by Sfrancisco (talk | contribs) (Added category)
Jump to navigation Jump to search


Make It Their Problem
Contributors Axel Schmolitzky
Last modification May 16, 2017
Source Schmolitzky (2007)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

In order to get to know a live running system, have the students solve a problem, agree on a solution and then let them direct you to realize the solution using a single presentation computer connected to a projector[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Related to Remote Hand[2]


Example

References

  1. 1.0 1.1 Schmolitzky, A. (2007). Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007). Irsee, Germany.
  2. Köppe, C., & Schalken-Pinkster, J. (2013). Lecture design patterns: improving interactivity. In Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP 2013) (p. 23). The Hillside Group.