Difference between revisions of "Post Ludus"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Yishay Mor]]
|contributor= [[Yishay Mor]]
|source= Mor (2008)<ref name="Mor>Patlet published in Mor, Y. (2008). [http://oro.open.ac.uk/30327/1/paper19.pdf Guess my X and other Techno-pedagogical Patterns: Toward a Language of Patterns for Teaching and Learning Mathematics.] In ''Proceedings of the 13th European Conference on Pattern Languages of Programs''. Irsee, Germany.</ref>
|source= Mor (2008)<ref name="Mor>Patlet published in Mor, Y. (2008). [http://oro.open.ac.uk/30327/1/paper19.pdf Guess my X and other Techno-pedagogical Patterns: Toward a Language of Patterns for Teaching and Learning Mathematics.] In ''Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008)''. New York:ACM</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
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<references/>
<references/>


[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category: Patterns for Teaching and Learning Mathematics]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 11:50, 16 May 2017


Post Ludus
Contributors Yishay Mor
Last modification May 16, 2017
Source Mor (2008)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Follow a game (or any other exploratory activity) with a discussion in which participants are prompted to articulate their learning experience and acquired knowledge. Such a discussion brings intuitions to the surface, strengthening structured knowledge and exposing discrepancies.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Patlet published in Mor, Y. (2008). Guess my X and other Techno-pedagogical Patterns: Toward a Language of Patterns for Teaching and Learning Mathematics. In Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008). New York:ACM