Difference between revisions of "Prototyping (Iba and Sakamoto)"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 10:12, 5 May 2017


Prototyping (Iba and Sakamoto)
Contributors Takashi Iba, Mami Sakamoto
Last modification May 5, 2017
Source Iba & Sakamoto (2011)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Prototyping-OG.png


[P] It is hard to imagine all problems and possibilities of the products just by thinking .

[S] Build a prototype for comprehending what you should / can do for next.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 29). ACM: New York.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.