Difference between revisions of "Prototyping (Iba and Sakamoto)"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). ACM: New York.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). New York:ACM.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->

Latest revision as of 12:04, 16 May 2017


Prototyping (Iba and Sakamoto)
Contributors Takashi Iba, Mami Sakamoto
Last modification May 16, 2017
Source Iba & Sakamoto (2011)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Prototyping-OG.png


[P] It is hard to imagine all problems and possibilities of the products just by thinking .

[S] Build a prototype for comprehending what you should / can do for next.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.