Difference between revisions of "Proxy"

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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category:Software Design Pattern]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 12:08, 16 May 2017


Proxy
Contributors Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Last modification May 16, 2017
Source Gamma, Helm, Johnson & Vlissides (1995)[1], Proxy Pattern (2016)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Proxy provides a surrogate or placeholder for another object to control access to it.[1][2]


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Gamma, E., Helm, R., Johnson, R. & Vlissides, J. (1995). Design Patterns: elements of reusable object-oriented software. Addison-Wesley: Boston, MA.ISBN 0-201-63361-2.
  2. 2.0 2.1 Proxy Pattern. (2016). Retrieved November 15, 2016 from http://wiki.c2.com/?ProxyPattern.