Real World Experience

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Real World Experience
Contributors
Last modification August 8, 2016
Source Bergin et al. (2012)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Involve the students in real world situations, by inviting them to accomplish a project in a real world environment. Involving a domain interest allows the students to experience the real project life, from the time pressure of a deadline to the pride of demonstrating the result[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.