Difference between revisions of "Show It Running"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Axel Schmolitzky]]
|contributor= [[Axel Schmolitzky]]
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. 2007. [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs, EuroPLoP 2007''. Irsee, Germany.</ref>
|source= Schmolitzky (2007)<ref name="Schmolitzky">Schmolitzky, A. 2007. [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.232.1949&rep=rep1&type=pdf Patterns for Teaching Software in Classroom]. In ''Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007)''. Irsee, Germany.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category:Patterns for Teaching Software in Classroom]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 13:10, 16 May 2017


Show It Running
Contributors Axel Schmolitzky
Last modification May 16, 2017
Source Schmolitzky (2007)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Do not just tell about the functionality of a software, but also use it during your presentation, as students remember better if they have seen it working and you can point to critical and important parts. Relevant if you teach software tools or frameworks[1].

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Schmolitzky, A. 2007. Patterns for Teaching Software in Classroom. In Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP 2007). Irsee, Germany.