Difference between revisions of "Show the Art of Creation"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Yuji Harashima]], [[Tetsuro Kubota]], [[Takashi Iba]]
|contributor= [[Yuji Harashima]], [[Tetsuro Kubota]], [[Takashi Iba]]
|source=Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014)''  (p. 7). ACM:New York.</ref>
|source=Mentioned in Harashima, Kubota & Iba (2014)<ref name="Harashima">Harashima, Y., Kubota, T., & Iba, T. (2014). [http://dl.acm.org/citation.cfm?doid=2721956.2721989 Creative education patterns: designing for learning by creating.] In ''Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014)''  (p. 7). New York:ACM.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->

Latest revision as of 15:51, 6 June 2017


Show the Art of Creation
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification June 6, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

When learners can’t make their creation of good quality, you should touch up to their creating. Through the process, learners can learn how to make things of high quality.[1]

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs (EuroPLoP 2014) (p. 7). New York:ACM.