Difference between revisions of "Simulation Games"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 12:50, 5 May 2017


Simulation Games
Contributors Dana L. Anthony
Last modification May 5, 2017
Source Anthony (1996)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

The simulation of a complex activity helps better with understanding of the underlying (tricky) concepts than a simple explanation would and additionally offers an opportunity for interaction. Only applicable in small groups and/or with good preparation[1].


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Related to Role Play[2].

Example

References

  1. 1.0 1.1 Anthony, D. L. (1996). Patterns for classroom education. In Pattern languages of program design 2 (pp. 391-406). Addison-Wesley Longman Publishing Co., Inc..
  2. Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.