Difference between revisions of "Try It Yourself"

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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category: Pedagogical Design Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 07:56, 17 May 2017


Try It Yourself
Contributors Joseph Bergin, Jutta Eckstein, Markus Völter, Mariana Sipos, Eugene Wallingford, Klaus Marquardt, Jane Chandler, Helen Sharp, Mary Lynn Manns
Last modification May 17, 2017
Source Bergin et al. (2012)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Take a break in the presentation and ask the students to perform an exercise that requires them to understand the new topic. Since the exercise is inline it will provide immediate feedback to the student as well as let you see the state of understanding of your class[1].


Context

Problem

Forces

Solution

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Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. 1.0 1.1 Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.