Difference between revisions of "Try Once, Refine Once"

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[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]] [[Category:Practical Design Patterns for Teaching and Learning with Technology]] [[Category:Traditional Classroom]] [[Category: Online Learning System]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 07:58, 17 May 2017


Try Once, Refine Once
Contributors Aliy Fowler
Last modification May 17, 2017
Source Fowler (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

A two-step question answering/exercise/assessment system which encourages students to consider their initial answers to skills-based problems carefully and to subsequently, on receiving feedback on their errors, give just as much thought to the refinement process prior to submitting an improved version.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Fowler, A (2014). Pattern: Try Once, Refine Once. In Mor, Y., Mellar, H., Warburton, S., & Winters, N. (Eds.). Practical design patterns for teaching and learning with technology (pp. 323-327). Rotterdam, The Netherlands: Sense Publishers.