Undercover Process

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Undercover Process
Contributors Yishay Mor
Last modification June 6, 2017
Source Mor (2008)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

A challenge / game / task where learners need to reverse-engineer a process by observing its effects.


Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Patlet published in Mor, Y. (2008). Guess my X and other Techno-pedagogical Patterns: Toward a Language of Patterns for Teaching and Learning Mathematics. In Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008). New York:ACM.