Prototyping (Iba and Sakamoto)/OG

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Prototyping (Iba and Sakamoto)
Contributors Takashi Iba, Mami Sakamoto
Last modification June 6, 2017
Source Iba & Sakamoto (2011)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Learning domain

It is not until you make some prototypes that you figure out what you really want to make.

“My hand is the extension of the thinking process - the creative process.” — Tadao Ando

“A picture is worth a thousand words. ... a good prototype is worth a thousand pictures.” — T. Kelly

“Without craftsmanship, inspiration is a mere reed shaken in the wind” — Johannes Brahms


You have an idea and are almost ready to implement it.

▼In this context

You cannot clarify an image of what you will create.

• It is not until you take actions towards the objective that you find it clearly.
• Making things opens up the possibility of your next stage of learning.
• It is difficult to discuss an idea without a concrete image of it.


Make some prototypes and consider how to make it better.

• Make a prototype and find out what doesn • •t work.
• Consider other approaches to your problems and make the prototype again.
• Using the prototypes, share your ideas with others and make better prototypes than before.


  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.