War Game

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War Game
Contributors Joseph Bergin, Jutta Eckstein, Markus Völter, Mariana Sipos, Eugene Wallingford, Klaus Marquardt, Jane Chandler, Helen Sharp, Mary Lynn Manns
Last modification May 17, 2017
Source Bergin et al. (2012)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Create time-compressed simulation games designed to highlight the issues of concern. Assign different roles to learners in the group. Simulate the passage of time and the arbitrary nature of uncontrolled contexts by revealing significant "events" at specific intervals much in the way Chance cards are revealed in a game of Monopoly. Give learners either individual or group goals to achieve in the game - in competition with each other if appropriate. Include a debriefing session at the end to draw out more explicitly the lessons learned. [1]

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References

  1. 1.0 1.1 Bergin, J., Eckstein, J., Völter, M., Sipos, M., Wallingford, E., Marquardt, K., Chandler, J., Sharp, H., and Manns, M.L. (2012). Pedagogical patterns: advice for educators. Joseph Bergin Software Tools.