Context, Problem and Consequences First

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Context, Problem and Consequences First
Contributors Christian Köppe
Last modification March 14, 2017
Source Köppe (2011)[1][2]; Köppe (2013)[3]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Also Known As: First Things First, Focus Beyond the Solution


Context Problem and Consequences First-alx.png


After an initial introduction to patterns, the students will be required to apply them as well. The application requires the choice for a pattern and the application of its solution. You now want to show students how to start applying patterns in a correct way.

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Students who start to learn patterns often go straight to the solution and apply it, hastily skipping the problem, context, forces, and consequences parts of the pattern.


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Therefore: Focus first on the problem, context, and forces parts of a pattern. Make sure the students understand the need for a good solution. Then introduce the solution and the consequences of applying the pattern.


We consider this pattern a true invariant, as independent of the domain a specific pattern should only be applied after all relevant information has been gathered and analysed.


References

  1. Pattern first published in Köppe, C. (2011). A pattern language for teaching design patterns (part 1). In Proceedings of the 16th European Conference on Pattern Languages of Programs (p. 2). ACM:New York.
  2. Patlet published in Köppe, C. (2011). A pattern language for teaching design patterns (part 2). In Proceedings of the 18th Conference on Pattern Languages of Programs. ACM:New York.
  3. Pattern also published in Köppe, C. (2013). A Pattern Language for Teaching Design Patterns. In Transactions on Pattern Languages of Programming III (pp. 24-54). Springer Berlin Heidelberg.