Difference between revisions of "Creative Education"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Patlet]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 11:19, 4 May 2017


Creative Education
Contributors Yuji Harashima, Tetsuro Kubota, Takashi Iba
Last modification May 4, 2017
Source Mentioned in Harashima, Kubota & Iba (2014)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders

Nowadays the state of society changes rapidly, so it becomes more important to get creativity. Try to start and struggle a project in which you and learners make something together. You’ll be a Generative Participant through the projects.

Context

Problem

Forces

Solution

Consequences

Benefits

Liabilities

Evidence

Literature

Discussion

Data

Applied evaluation

Related patterns

Example

References

  1. Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: designing for learning by creating. In Proceedings of the 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 (p. 7). ACM:New York.