Difference between revisions of "Creative Project/OG"

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[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Full_Pattern]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Revision as of 11:19, 4 May 2017


Creative Project
Contributors Takashi Iba, Mami Sakamoto
Last modification May 4, 2017
Source Iba & Sakamoto (2011)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Learn through actively creating, rather than through rote memorization.
Creative Project-OG.png

“Acquiring is always secondary, and instrumental to the act of inquiring” — John Dewey

“The true delight is in the finding out rather than in the knowing.” — Isaac Asimov

“All the world is a laboratory to the inquiring mind.” —Martin H. Fischer


***


You have started to learn, and you want more intellectual excitement.


▼In this context


Maybe you are unwilling to learn just by acquiring knowledge and skills.

• It is difficult to work on what you are not interested in.
• It tends to be boring to read or listen to what is oneway.


▼Therefore


Launch your project or join a project, and carry it out to improve your knowledge and skills.

• Grasp the up-to-date knowledge and think about what you want / need.
• Improve your knowledge and skills through creating projects and fieldwork for new discoveries.
• Make a reflection of what you have learned.
• Then, think about a better way for learning.

References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011 (p. 29). ACM: New York.