Difference between revisions of "Creative Project/OG"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011'' (p. 29). ACM: New York.</ref>
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). New York:ACM.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
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<references/>
<references/>


[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Full_Pattern]] [[Category:Creative Education Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 12:53, 17 May 2017


Creative Project
Contributors Takashi Iba, Mami Sakamoto
Last modification May 17, 2017
Source Iba & Sakamoto (2011)[1]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Learn through actively creating, rather than through rote memorization.
Creative Project-OG.png

“Acquiring is always secondary, and instrumental to the act of inquiring” — John Dewey

“The true delight is in the finding out rather than in the knowing.” — Isaac Asimov

“All the world is a laboratory to the inquiring mind.” —Martin H. Fischer


***


You have started to learn, and you want more intellectual excitement.


▼In this context


Maybe you are unwilling to learn just by acquiring knowledge and skills.

• It is difficult to work on what you are not interested in.
• It tends to be boring to read or listen to what is oneway.


▼Therefore


Launch your project or join a project, and carry it out to improve your knowledge and skills.

• Grasp the up-to-date knowledge and think about what you want / need.
• Improve your knowledge and skills through creating projects and fieldwork for new discoveries.
• Make a reflection of what you have learned.
• Then, think about a better way for learning.

References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.