Difference between revisions of "Language Shower/OG"

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|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
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|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|source= Iba & Sakamoto (2011)<ref name="Iba">Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?id=2579166 Learning patterns III: a pattern language for creative learning.] In ''Proceedings of the 18th Conference on Pattern Languages of Programs'' (p. 29). ACM.</ref>;  Iba (2010)<ref name="Iba2010">Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>; Köppe & Nijsten (2012)<ref name="Koppe">Also mentioned in Köppe, C., & Nijsten, M. (2012). [http://www.hillside.net/plop/2012/papers/Group%201%20-%20Elk/A%20Pattern%20Language%20for%20Teaching%20in%20a%20Foreign%20Language%20-.pdf A pattern language for teaching in a foreign language: part 2]. In ''Proceedings of the 19th Conference on Pattern Languages of Programs'' (PLoP 2012). New York:ACM.</ref>
|source= Iba & Sakamoto (2011)<ref name="Iba">Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?id=2579166 Learning patterns III: a pattern language for creative learning.] In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). New York:ACM.</ref>;  Iba (2010)<ref name="Iba2010">Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>; Köppe & Nijsten (2012)<ref name="Koppe">Also mentioned in Köppe, C., & Nijsten, M. (2012). [http://www.hillside.net/plop/2012/papers/Group%201%20-%20Elk/A%20Pattern%20Language%20for%20Teaching%20in%20a%20Foreign%20Language%20-.pdf A pattern language for teaching in a foreign language: part 2]. In ''Proceedings of the 19th Conference on Pattern Languages of Programs (PLoP 2012)'' . New York:ACM.</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
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[[Category:Design_patterns]] [[Category:Full_Pattern]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Full_Pattern]] [[Category:Creative Education Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 07:04, 16 May 2017


Language Shower
Contributors Takashi Iba, Mami Sakamoto
Last modification May 16, 2017
Source Iba & Sakamoto (2011)[1]; Iba (2010)[2]; Köppe & Nijsten (2012)[3]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Also Known As: Shower of Language (Shower of Language)[2]


Submerge yourself in the environment where you inevitably have exposure to the language you want to master.
Language Shower-OG.png

“There is no way to stop sound and have sound.” — Walter J. Ong


***


You want to be good at listening and reading in a language.


▼In this context


To master languages is tough.

• The sense of a language is much affected by the nature and culture where it is used.
• The stock of expressions enables you to convey what you want to say.
• It takes a long time to master a language.
▼Therefore


Set up your environment where you always listen and read in the target language.

• If you want to master a foreign language, set up your environment, for example, using mobile media, and to continue listening to and reading it.
• Then, make rules to use the language every day, for example, just listen to an online radio broadcast or audio book in the background. Making a physical record of your learning activities as Tangible Piles (Tangible Piles) is a good way to maintain your motivation.


References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.
  2. 2.0 2.1 Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.
  3. Also mentioned in Köppe, C., & Nijsten, M. (2012). A pattern language for teaching in a foreign language: part 2. In Proceedings of the 19th Conference on Pattern Languages of Programs (PLoP 2012) . New York:ACM.