Difference between revisions of "Thinking in Action/OG"

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{{Infobox_designpattern
{{Infobox_designpattern
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|image= <!-- Provide the filename of the image to be displayed (e.g., Design_pattern.png) -->
|contributor= [[Takashi Iba]], [[ Mami Sakamoto]]
|contributor= [[Takashi Iba]], [[Mami Sakamoto]]
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs, PLoP 2011'' (p. 29). ACM: New York.</ref>
|source= Iba & Sakamoto (2011)<ref>Iba, T., & Sakamoto, M. (2011). [http://dl.acm.org/citation.cfm?doid=2578903.2579166 Learning patterns III: a pattern language for creative learning]. In ''Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011)'' (p. 29). New York:ACM.</ref>; Iba (2010)<ref>Patlet mentioned in Iba, T. (2010). [https://pdfs.semanticscholar.org/6e59/51c886e73a6efdc88f7be185d2f9336025ef.pdf Designing a Pattern Language for Creative Learners].</ref>
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|dataanalysis= <!-- If applicable, list of data analyses used for mining the pattern separated by a " , "comma -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
|domain= <!-- Learning domain the design pattern belongs to (e.g., General, Math, Algebra) -->
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'''Deepen your thought process by making prototypes and doing fieldwork.'''   
'''Deepen your thought process by making prototypes and doing fieldwork.'''   


:•  Making prototypes with easily manipulated medium by {{Patternlink|Prototyping}}, and you will improve your ideas and gain new insight.
:•  Making prototypes with easily manipulated medium by {{Patternlink|Prototyping (Iba and Sakamoto)}}, and you will improve your ideas and gain new insight.
:• Acquire knowledge from doing fieldwork by {{Patternlink|Field Diving}}, and the knowledge will help you to deepen your thoughts.
:• Acquire knowledge from doing fieldwork by {{Patternlink|Field Diving}}, and the knowledge will help you to deepen your thoughts.


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<references/>
<references/>


[[Category:Design_patterns]] <!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->
[[Category:Design_patterns]] [[Category:Full_Pattern]] [[Category:Creative Education Patterns]] [[Category:Traditional Classroom]]<!-- List of other categories the design pattern belongs to. The syntax for linking to a category is: [[Category:<Name of category]] -->

Latest revision as of 17:57, 6 June 2017


Thinking in Action
Contributors Takashi Iba, Mami Sakamoto
Last modification June 6, 2017
Source Iba & Sakamoto (2011)[1]; Iba (2010)[2]
Pattern formats OPR Alexandrian
Usability
Learning domain
Stakeholders


Creating prototypes or diving into fields deepens your thinking.
Thinking in Action-OG.png

“The way to get started is to quit talking and begin doing.”— Walt Disney

“The only source of knowledge is experience.” — Albert Einstein


***


You have been studying by reading books, articles, or other written materials.


▼In this context


It is difficult to get out of the situation when you are stuck.

• It is not easy to change your understanding without interaction between you and your environment.
• It is difficult to foresee all of possible challenges before carrying out your plan.
• Creation and practice make you aware of your limitations.


▼Therefore


Deepen your thought process by making prototypes and doing fieldwork.

• Making prototypes with easily manipulated medium by Prototyping (Iba and Sakamoto) (Prototyping (Iba and Sakamoto)), and you will improve your ideas and gain new insight.
• Acquire knowledge from doing fieldwork by Field Diving (Field Diving), and the knowledge will help you to deepen your thoughts.


References

  1. Iba, T., & Sakamoto, M. (2011). Learning patterns III: a pattern language for creative learning. In Proceedings of the 18th Conference on Pattern Languages of Programs (PLoP 2011) (p. 29). New York:ACM.
  2. Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.