Community of Learning/OG
|Community of Learning|
|Contributors||Takashi Iba, Toko Miyake|
|Last modification||May 15, 2017|
|Source||Iba & Miyake (2010); Iba (2010)|
|Pattern formats||OPR Alexandrian|
• When you begin to research
• When you begin to study
• When you are bored with study
• When you want to learn a new skill
• When you want to improve your skill
Individual’s capacity is limited.
• The time we can spend is limited.
• Everyone has his/her own knowledge and viewpoints.
• By getting various viewpoints, human can deepen their understanding.
• Humans can work harder together with their partners than alone.
Find people with common objectives and build a community of learning to stimulate each other.
• First of all, plan for making. For example, you plan that what kind of workshop or research project you can do.
• Gather some members of your surroundings who are interested in your plan. Then, you launch your project and make some concept and rough schedule with them.
• Decide how you show your efforts of your learning. For example, you can make a paper, and publish it on the web site or have a conference. This makes you keep your motivation.
• On the basis of this plan, accept applications for your, preferably on a large scale beyond your acquaintances. It may be that you can gather more members who have similar interest than those of your acquaintances. Moreover, with the member of people who you don’t know, you can avoid loose meeting and keep focusing on.
• To keep the member’s motivation, confirm what you have done with each other regularly. If is necessary, you should reset your goal.
There are no fixed roles such as teacher or student in. So, all participants have opportunities for and as well as learning from others. One may find in the community. Your based on your interests grows together with the other member’s, and grows bigger and bigger. As a result, you will encounter more and more.
- Pattern published in Iba, T., & Miyake, T. (2010). Learning Patterns: a pattern language for creative learning II. In Proceedings of the 1st Asian Conference on Pattern Languages of Programs (p. 4). ACM:New York.
- Patlet mentioned in Iba, T. (2010). Designing a Pattern Language for Creative Learners.