Courses that Use Technology in Design Critiques

Design Ethos and Action    Peter Scupelli

ETC Interdisciplinary Project    Michael Christel

Mobile Service Innovation    Steven Dow & Jim Morris




Cranium Cafe




Google Hangouts

Google Docs and Forms





Open Tapestry


Red Pen


Voice Comments on Google Docs

Online Grading Methods




Papers/Online Articles

20 Ways to Make Your Design Critiques More Effective.” UX for the Masses. 5 Mar. 2015. Web.

Argyris, Chris. On Organizational Learning. Reading, Mass.: Addison-Wesley Pub., 1978. Print.

Argyris, Chris, and Donald A. N. Theory in Practice: Increasing Professional Effectiveness. San Francisco: Jossey-Bass, 1974. Print.

Austill, Lori. “Innovative Methods for Giving Students Feedback.” ITRC News @ Idaho State University. 05 March 2014. Web.

Berkun, Scott. “#23 – How to Run a Design Critique.” Scott Berkun. 12 Mar. 2007. Web.

Berret, Dan. “How ‘Flipping’ the Classroom Can Improve the Traditional Lecture.” The Chronicle of Higher Education. 19 Feb. 2012. Web.

Biederbeck, Tom. “The 4 Essentials of a Design Critique.” Felt Wire. 13 Apr. 2011. Web.

Blevis, Eli. “Design Challenge Based Learning (DCBL) and Sustainable Pedagogical Practice.” Interactions (2010): 64-9. Print.

Blevis, Eli, Youn-Kyung Lim, Muzaffer Ozakca, and Shweta Aneja. “Designing Interactivity for the Specific Context of Designerly Collaborations.” CHI EA ’05 CHI ’05 Extended Abstracts on Human Factors in Computing Systems (2005): 1216-19. Print.

Boud, David, and Nancy Falchikov. “Quantitative Studies of Student Self-assessment in Higher Education: A Critical Analysis of Findings.” Higher Education 18.5 (1989): 529-49. Print.

Brame, Cynthia J. “Flipping the Classroom.” Vanderbilt University: Center for Teaching. 2013. Web.

Brown, Jessica. “Peer Critique: Two Strategies for Getting Students to Give Feedback.” Faculty Focus. Magna Publications, 18 July 2014. Web.

Cheng, Karen. “How to Survive a Critique: A Guide to Giving and Receiving Feedback.” AIGA. AIGA, 4 Mar. 2013. Web.

Critiquing.” Zurb University. Web.

Daly, Shanna, James Christian, Seda Yilmaz, Colleen Seifert, and Richard Gonzalez. “Assessing Design Heuristics for Idea Generation in an Introductory Engineering Course.” International Journal of Engineering Education Vol. 28.No. 2 (2012): 463-73. Print.

Davis, Meredith. “Designing Flexible Curricula.” Pivot: AIGA Design Conference. AIGA. 1 Oct. 2012. Workshop.

Davis, Meredith. “Toto, I’ve got a feeling we’re not in Kansas anymore…” AIGA Boston Presentation. AIGA. , Boston. 4 Apr. 2008. Lecture.

Dewey, John. Art as Experience. New York: Minton, Balch, 1934. Print.

Dourish, Paul, and Victoria Bellotti. “Awareness and Coordination in Shared Workspaces.” CSCW ’92 Proceedings of the 1992 ACM Conference on Computer-supported Cooperative Work (1992): 107-14. Print.

Dow, Steven, Elizabeth Gerber, and Audris Wong. “A Pilot Study of Using Crowds in the Classroom.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems – CHI ’13 (2013). Print.

Easterday, Matthew W., Daniel Rees Lewis, Colin Fitzpatrick, and Elizabeth M. Gerber. “Computer Supported Novice Group Critique.” Proceedings of the 2014 Conference on Designing Interactive Systems – DIS ’14. Print.

Festinger, Leon, and James M. Carlsmith. “Cognitive Consequences of Forced Compliance.” The Journal of Abnormal and Social Psychology58.11 (1959): 203-10. Print.

Fischer, Steve. “The Art of Great Design Critique.” Republic of Quality. 26 Nov. 2014. Web.

Fishman, Barry, William Penuel. “Design Based Implementation Research.” Design Based Implementation Research. Web.

Follett, Andrew. “How to Respond Effectively to Design Critcism.” Smashing Magazine 1 Oct. 2009. Print.

Fussell, Susan R. “Social and Cognitive Approaches to Interpersonal Communication: Introduction and Overview.” Social and Cognitive Approaches to Interpersonal Communication.

Mahwah: Lawrence Erlbaum Associates, 1998. Print.

Gerber, Elizabeth M., Jeanne M. Olson, and Rebecca L. D. Komarek. “Extracurricular Design-Based Learning: Preparing Students for Careers in Innovation.” International Journal of Engineering Education 28.2 (2012): 317-24. Print.

Goldin, Ilya M., Kevin D. Ashley, and Christian D. Schunn. “Redesigning Educational Peer Review Interactions Using Computer Tools: An Introduction.” Journal of Writing Research (2012): 111-19. Print.

Heesacker, Martin, Richard E. Petty, and John T. Cacioppo. “Field Dependence and Attitude Change: Source Credibility Can Alter Persuasion by Affecting Message-relevant Thinking.” Journal of Personality 51.4 (1983): 653-66. Print.

Hinde, Robert A. Non-Verbal Communication. Cambridge: Cambridge UP, 1972. Print.

Holtgraves, Thomas. “Language as Action.” Language as Social Action: Social Psychology and Language Use. Mahwah: Lawrence Erlbaum Associates, 2002. Print.

How to Do a Product Critique.” Medium. 17 June 2014. Web.

Irizarry, Aaron. “Tips For Facilitating Productive Critiques.” Discussing Design: Paying Attention to the Details of Design Critique. 8 Oct. 2012. Web.

Kaufer, D., A. Gunawardena, A. Tan, and A. Cheek. “Bringing Social Media to the Writing Classroom: Classroom Salon.” Journal of Business and Technical Communication (2011): 299-321. Print.

Kent, Lori Anne. The Case of Lucio Pozzi: An Artist/Teacher’s Studio Critique Method. Ann Arbor: Bell and Howell Information and Learning, 2001. Print.

King, Patricia M., and Karen S. Kitchener. Developing Reflective Judgment. San Francisco: Jossey-Bass, 1994. Print.

Klein, Gary A. Seeing What Others Don’t: The Remarkable Ways We Gain Insights. Public Affairs, 2013. Print.

Knapp, Jake. “9 Rules For Running A Productive Design Critique.”Co.Design. 9 Oct. 2013. Web.

Kulkarni, Chinmay, and Scott R. Klemmer. “Learning Design Wisdom by Augmenting Physical Studio Critique with Online Self-Assessment.” (2012). Print.

Lawson, Bryan. How Designers Think. 2nd ed. London: Butterworth Architecture, 1990. Print.

Lerman, Liz, and John Borstel. Liz Lerman’s Critical Response Process. Takoma Park: Dance Exchange, 2003. Print.

Livingston, Jennifer A. “Metacognition: An Overview.” Metacognition: An Overview. 1997. Web.

Luther, Kurt, Jari-Lee Tolentino, Wei Wu, Amy Pavel, Brian P. Bailey, Maneesh Agrawala, Björn Hartmann, and Steven P. Dow. “Structuring, Aggregating, and Evaluating Crowdsourced Design Critique.” Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing – CSCW ’15. Print.

Ma, Xiaojuan, Li Yu, Jodi L. Forlizzi, and Steven P. Dow. “Exiting the Design Studio: Leveraging Online Participants to Early-Stage Design Feedback.” Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing – CSCW ’15. Print.

Mason, Winter, and Duncan J. Watts. “Financial Incentives and the ‘performance of Crowds.” ACM SIGKDD Explorations Newsletter 11.2 (2010): 100-08. Print.

McDaniel, Cassie. “Design Criticism and the Creative Process.” A List Apart The Full. 11 Jan. 2011. Web.

Morrison, Debbie. “Best Methods and Tools for Online Educators to Give Students Helpful and Meaningful Feedback.”Online Learning Insights. 28 Feb 2014. Web.

Morrison, Debbie. “Speaking to Students’ with Audio Feedback in Online Courses.” Online Learning Insights. 06 April 2013. Web.

Morrison, Debbie. “Tools-of-the-Trade to Make Your Online Teaching Even Better.” Online Learning Insights. 21 Feb 2014. Web.

Oh, Yeonjoo, Suguru Ishizaki, Mark D. Gross, and Ellen Yi-Luen Do. “A Theoretical Framework of Design Critiquing in Architecture Studios.”Design Studies (2013): 302-25. Print.

Organisciak, Peter. “Motivation of Crowds: The Incentives That Make Crowdsourcing Work.” Crowdstorming. 31 Jan. 2008. Web.

Osborne, Tom. “Critiquing Design With Designers.” Viget Blogs. 15 Feb. 2011. Web.

Pajares, Frank. “Self-Efficacy Theory.” 23 Dec. 2009. Web.

Pausch, Randy, and Don Marinelli. “Carnegie Mellon’s Entertainment Technology Center: Combining the Left and Right Brain.”Communications of the ACM 50.7 (2007): 50-7. Print.

Pickett, Cynthia L., Wendi L. Gardner, and Megan Knowles. “Getting a Cue: The Need to Belong and Enhanced Sensitivity to Social Cues.”Personality and Social Psychology Bulletin (2004): 1095-107. Print.

Pullen, Brian. “How to Run Design Reviews.” InVision Blog. 20 May 2015. Web.

Schell, Jesse, and Chris Klug. “Building Virtual Worlds Carrying on the Legacy of Randy Pausch’s ‘Head Fake'” IEEE Computer Graphics and Applications IEEE Comput. Grap. Appl. (2013): 12-15. Print.

Shön, Donald A. Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions. San Francisco: Jossey-Bass, 1987. Print.

Shute, Valerie J. “Focus on Formative Feedback.” Review of Educational Research 78.1 (2008): 153-89. Print.

Simon, Herbert A. The Sciences of the Artificial. 3rd ed. Cambridge, Mass.: MIT, 1996. Print.

Six, Janet M. “Conducting Effective Design Critiques.” UXmatters RSS. 19 Nov. 2012. Web.

Scott et al. “The Effectiveness of Creativity Training: A Quantitative Review.” Creativity Research Journal 16.4 (2004): 361-88. Print.

Structured UX Design Critique.” The Apprentice Path. 13 Jan. 2015. Web.

Tinapple, David, Loren Olson, John Sadauskas. “CritViz: Web-Based Software Supporting Peer Critique in Large Creative Classrooms.” IEEE Technical Committee on Learning Technology 15.1 (2013): 29-35. Print.

The Art of the Design Critique – Treehouse Blog.” Treehouse Blog. 26 Jan. 2011. Web.

Xu, Anbang, Huaming Rao, Steven P. Dow, and Brian P. Bailey. “A Classroom Study of Using Crowd Feedback in the Iterative Design Process.” Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing – CSCW ’15. Print.

Zimmerman, Barry J. “Becoming a Self-Regulated Learner: An Overview.” Theory Into Practice (2002): 64-70. Print.


Argumentation Toolkit    Boston College & Lawrence Hall of Science

Classroom Salon    Carnegie Mellon University

Collaborative Sketch Tool    University of Illinois Urbana-Champaign

Collaborative Virtual Environment in Architecture    University of Auckland

CrowdCrit    Carnegie Mellon Protolab, HCII, University of California, Berkeley

Design Kit: The Course for Human Centered Design    +Acumen &

The Loft    Matt Easterday

Play Testing    Jodi Forlizzi

The Problem Solving Studio    Georgia Institute of Technology

Quality Talk    Pennsylvania State University

Re-imagining Video-Based Online Learning    San Diego State University

Researcher-Practitioner Partnerships as a Strategy for Scaled Educational Improvement    University of Washington

Science Learning Through Engineering Design    Purdue University

Studio Zone    University of Michigan

Using Audio Feedback in Your Teaching Case Study

VoiceCentred Studio-Based Communication and Online Delivery    University of Canberra

Wellness links

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